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Thursday, November 17, 2011

Michael Jordan's N236MJ Private Plane

 Michael Jordan N236MJ private plane for the glory of the North Carolina blue, part of the jet engine has N236MJ words, represents the graduate from North Carolina and played 23 career six NBA championship.




wanna play in an aircraft carrier



Wednesday, November 9, 2011

Social forms of basketball


Basketball has been adopted by various social groups, which have established their own environments and sometimes their own rules. Such socialized forms of basketball include the following.
  • Recreational basketball, where fun, entertainment and camaraderie rule rather than winning a game;
  • Basketball Schools and Academies, where students are trained in developing basketball fundamentals, undergo fitness and endurance exercises and learn various basketball skills. Basketball students learn proper ways of passing, ball handling, dribbling, shooting from various distances, rebounding, offensive moves, defense, layups, screens, basketball rules and basketball ethics. Also popular are the basketball camps organized for various occasions, often to get prepared for basketball events, and basketball clinicsfor improving skills.
  • College and University basketball played in educational institutions of higher learning.
    wheelchair basketball
    • This includes National Collegiate Athletic Association (NCAA) intercollegiate basketball.
  • Disabled basketball played by various disabled groups, such as
    • Bankshot basketball,
    • Deaf basketball,
    • Wheelchair basketball, a sport based on basketball but designed for disabled people in wheelchairs and considered one of the major disabled sports practiced.
  • Ethnic and Religion-based basketball: Examples of ethnic basketball include Indo-Pak or Russian or Armenian leagues in the United States or Canada, for example, or Filipino expatriate basketball leagues in the Gulf or the United States. Religion-based basketball includes, most notably, church-related Christian basketball leagues, Jewish, Muslim and Hindu basketball leagues, and so on. or denominational leagues like Coptic, Syriac/Assyrian basketball leagues in the United States or Canada.
  • Gay basketball played in gay, lesbian, bisexual and transgender communities in gay basketball leagues. The sport of basketball is a major part of events during the Gay Games,World Outgames and EuroGames.
  • Midnight basketball, a basketball initiative to curb inner-city crime in the United States and elsewhere by keeping urban youth off the streets and engaging them with sports alternatives to drugs and crime.
  • Mini basketball played by underage children.
  • Maxi Basketball played by more elderly individuals.
  • Prison basketball, practiced in prisons and penitentiary institutions. Active religious basketball missionary groups also play basketball with prisoners. Some prisons have developed their own prison basketball leagues. At times, non-prisoners may play in such leagues, provided all home and away games are played within prison courts. Film director Jason Moriarty has released a documentary relating to the sport, entitled Prison Ball.
  • Rezball, short for reservation ball, is the term used to describe the avid Native American following of basketball and, in some areas, the style of play of Native American teams.
  • School or High school basketball, the sport of basketball being one of the most frequently exercised and popular sports in all school systems.
  • Show basketball as performed by entertainment basketball show teams, the prime example being the Harlem Globetrotters. There are even specialized entertainment teams, including
    • Celebrity basketball teams made of celebrities (actors, singers, and so on.) playing in their own leagues or in public, often for entertainment and charity events;
    • Midget basketball teams made up of athletes of short stature offering shows using basketball;
    • Slamball offered as entertainment events.

Tuesday, November 8, 2011

Common techniques and practices 5


Dribbling

Dribbling is the act of bouncing the ball continuously with one hand, and is a requirement for a player to take steps with the ball. To dribble, a player pushes the ball down towards the ground with the fingertips rather than patting it; this ensures greater control.
When dribbling past an opponent, the dribbler should dribble with the hand farthest from the opponent, making it more difficult for the defensive player to get to the ball. It is therefore important for a player to be able to dribble competently with both hands.
Good dribblers (or "ball handlers") tend to bounce the ball low to the ground, reducing the distance of travel of the ball from the floor to the hand, making it more difficult for the defender to "steal" the ball. Good ball handlers frequently dribble behind their backs, between their legs, and switch directions suddenly, making a less predictable dribbling pattern that is more difficult to defend against. This is called a crossover, which is the most effective way to move past defenders while dribbling.
A skilled player can dribble without watching the ball, using the dribbling motion or peripheral vision to keep track of the ball's location. By not having to focus on the ball, a player can look for teammates or scoring opportunities, as well as avoid the danger of having someone steal the ball away from him/her.

Blocking

A block is performed when, after a shot is attempted, a defender succeeds in altering the shot by touching the ball. In almost all variants of play, it is illegal to touch the ball after it is in the downward path of its arc; this is known as goaltending. It is also illegal under NBA and Men's NCAA basketball to block a shot after it has touched the backboard, or when any part of the ball is directly above the rim. Under international rules it is illegal to block a shot that is in the downward path of its arc or one that has touched the backboard until the ball has hit the rim. After hitting the rim the ball it is again legal to touch the ball even though it is no longer considered as a block performed.
To block a shot, a player has to be able to reach a point higher than where the shot is released. Thus, height can be an advantage in blocking. Players who are taller and playing the power forward or center positions generally record more blocks than players who are shorter and playing the guard positions. However, with good timing and a sufficiently high vertical leap, even shorter players can be effective shot blockers.

Common techniques and practices 4


Rebounding

The objective of rebounding is to successfully gain possession of the basketball after a missed field goal or free throw, as it rebounds from the hoop or backboard. This plays a major role in the game, as most possessions end when a team misses a shot. There are two categories of rebounds: offensive rebounds, in which the ball is recovered by the offensive side and does not change possession, and defensive rebounds, in which the defending team gains possession of the loose ball. The majority of rebounds are defensive, as the team on defense tends to be in better position to recover missed shots.

Passing

A pass is a method of moving the ball between players. Most passes are accompanied by a step forward to increase power and are followed through with the hands to ensure accuracy.
A staple pass is the chest pass. The ball is passed directly from the passer's chest to the receiver's chest. A proper chest pass involves an outward snap of the thumbs to add velocity and leaves the defence little time to react.
Another type of pass is the bounce pass. Here, the passer bounces the ball crisply about two-thirds of the way from his own chest to the receiver. The ball strikes the court and bounces up toward the receiver. The bounce pass takes longer to complete than the chest pass, but it is also harder for the opposing team to intercept (kicking the ball deliberately is a violation). Thus, players often use the bounce pass in crowded moments, or to pass around a defender.
The overhead pass is used to pass the ball over a defender. The ball is released while over the passer's head.
The outlet pass occurs after a team gets a defensive rebound. The next pass after the rebound is the outlet pass.
The crucial aspect of any good pass is it being difficult to intercept. Good passers can pass the ball with great accuracy and they know exactly where each of their other teammates prefers to receive the ball. A special way of doing this is passing the ball without looking at the receiving teammate. This is called a no-look pass.
Another advanced style of passing is the behind-the-back pass which, as the description implies, involves throwing the ball behind the passer's back to a teammate. Although some players can perform such a pass effectively, many coaches discourage no-look or behind-the-back passes, believing them to be difficult to control and more likely to result in turnovers or violations.

Common techniques and practices 3


Shooting

Shooting is the act of attempting to score points by throwing the ball through the basket. Methods can vary with players and situations.
Typically a player faces the basket with both feet facing the basket. A player will then allow the ball to rest on the fingertips of the dominant hand (the shooting arm) slightly above the head, with the other hand supporting the side of the ball. The ball is typically shot by jumping (though not always) and straightening the shooting arm. The 
shooting arm, fully extended with the wrist fully bent is held stationary for a moment following the release of the ball, known as a follow-through. Players often try to put a steady backspin on the ball to deaden its impact with 
the rim. The ideal trajectory of the shot is somewhat arguable, but generally coaches recommend a proper arch. Players may shoot directly into the basket or may use the backboard to redirect the ball into the basket.
The two most common shots that use the above described setup are the set shot and the jump shot. The set shot is taken from a standing position, with neither foot leaving the floor, typically used for free throws. The jump shot is taken while in mid-air, when the ball is released near the top of the jump. This provides much greater power and range, and it also allows the player to elevate over the defender. Failure to release the ball before the feet return to the ground is considered a traveling violation.
Another common shot is called the layup. This shot requires the player to be in motion toward the basket, and to "lay" the ball "up" and into the basket, typically off the backboard (the backboard-free, underhand version is called a finger roll). The most crowd-pleasing and typically highest-percentage accuracy shot is the slam dunk, in which the player jumps very high and throws the ball downward, straight through the hoop.
Another shot that is becoming common is the "circus shot." The circus shot is a low-percentage shot that is flipped, heaved, scooped, or flung toward the hoop while the shooter is off-balance, airborne, falling down, and/or facing away from the basket.
A shot that misses both the rim and the backboard completely is referred to as an air ball. A particularly bad shot, or one that only hits the backboard, is jocularly called a brick.

Common techniques and practices 2


Strategy


The strategies also evolve with the game. In the 1990s and early 2000s, teams played with more "isolation". Teams that had one superstar would let one player, usually the point guard or shooting guard, run most of the offense while the other four offensive players get out of his/her way. Nowadays, teams tend to play with more teamwork. The "Center" position has evolved to become more of a taller "Small Forward" position. Since teams play more teamwork, ball movement has evolved with the game, and more jump shots have been taken as a result.
There are two main defensive strategies: zone defense and man-to-man defense. In a zone defense, each player is assigned to guard a specific area of the court. In a man-to-man defense, each defensive player guards a specific opponent. Man-to-man defense is generally preferred at higher levels of competition, as it is intuitively easier to understand and avoids mismatches between players who play different positions. However, zone defenses are sometimes used in particular situations or simply to confuse the offense with an unexpected look.
Offensive plays are more varied, normally involving planned passes and movement by players without the ball. A quick movement by an offensive player without the ball to gain an advantageous position is a cut. A legal attempt by an offensive player to stop an opponent from guarding a teammate, by standing in the defender's way such that the teammate cuts next to him, is a screen or pick. The two plays are combined in the pick and roll, in which a player sets a pick and then "rolls" away from the pick towards the basket. Screens and cuts are very important in offensive plays; these allow the quick passes and teamwork which can lead to a successful basket. Teams almost always have several offensive plays planned to ensure their movement is not predictable. On court, the point guard is usually responsible for indicating which play will occur.
Defensive and offensive structures, and positions, are more emphasized in higher levels in basketball; it is these that a coach normally requests a time-out to discuss.

Common techniques and practices 1


Positions


Although the rules do not specify any positions whatsoever, they have evolved as part of basketball. During the first five decades of basketball's evolution, one guard, two forwards, and two centers or two guards, two forwards, and one center were used. Since the 1980s, more specific positions have evolved, namely:
  1. point guard: usually the fastest player on the team, organizes the team's offense by controlling the ball and making sure that it gets to the right player at the right time
  2. shooting guard: creates a high volume of shots on offense; guards the opponent's best perimeter player on defense
  3. small forward: often primarily responsible for scoring points via cuts to the basket and dribble penetration; on defense seeks rebounds and steals, but sometimes plays more actively
  4. power forward: plays offensively often with their back to the basket; on defense, plays under the basket (in a zone defense) or against the opposing power forward (in man-to-man defense)
  5. center: uses height and size to score (on offense), to protect the basket closely (on defense), or to rebound.
The above descriptions are flexible. On some occasions, teams will choose to use a three guard offense, replacing one of the forwards or the center with a third guard. The most commonly interchanged positions are point guard and shooting guard, especially if both players have good leadership and ball handling skills.

Fouls


An attempt to unfairly disadvantage an opponent through physical contact is illegal and is called a foul. These are most commonly committed by defensive players; however, they can be committed by offensive players as well. Players who are fouled either receive the ball to pass inbounds again, or receive one or more free throws if they are fouled in the act of shooting, depending on whether the shot was successful. One point is awarded for making a free throw, which is attempted from a line 15 feet (4.6 m) from the basket.
The referee may use discretion in calling fouls (for example, by considering whether an unfair advantage was gained), sometimes making fouls controversial calls or no-calls. The calling of fouls can vary between games, leagues and even among referees.
A player or coach who shows poor sportsmanship, such as by arguing with a referee or by fighting with another player, can be charged with a more serious foul called a technical foul. The penalty involves free throws (where, unlike a personal foul, the other team can choose any player to shoot) and varies among leagues. Repeated incidents can result in disqualification. Blatant fouls with excessive contact or that are not an attempt to play the ball are called intentional fouls (or flagrant fouls in the NBA). In FIBA, a foul resulting in ejection is called a disqualifying foul, while in leagues other than the NBA, such a foul is referred to as flagrant.
If a team exceeds a certain limit of team fouls in a given period (quarter or half) – four for NBA and international games – the opposing team is awarded one or two free throws on all subsequent non-shooting fouls for that period, the number depending on the league. In the US college and high school games, if a team reaches 7 fouls in a half, the opposing team is awarded one free throw, along with a second shot if the first is made. This is called shooting "one-and-one". If a team exceeds 10 fouls in the half, the opposing team is awarded two free throws on all subsequent fouls for the half.
When a team shoots foul shots, the opponents may not interfere with the shooter, nor may they try to regain possession until the last or potentially last free throw is in the air.
After a team has committed a specified number of fouls, it is said to be "in the penalty". On scoreboards, this is usually signified with an indicator light reading "Bonus" or "Penalty" with an illuminated directional arrow indicating that team is to receive free throws when fouled by the opposing team. (Some scoreboards also indicate the number of fouls committed.)
If a team misses the first shot of a two-shot situation, the opposing team must wait for the completion of the second shot before attempting to reclaim possession of the ball and continuing play.
If a player is fouled while attempting a shot and the shot is unsuccessful, the player is awarded a number of free throws equal to the value of the attempted shot. A player fouled while attempting a regular two-point shot, then, receives two shots. A player fouled while attempting a three-point shot, on the other hand, receives three shots.
If a player is fouled while attempting a shot and the shot is successful, typically the player will be awarded one additional free throw for one point. In combination with a regular shot, this is called a "three-point play" or "four-point play" (or more colloquially, an "and one") because of the basket made at the time of the foul (2 or 3 points) and the additional free throw (1 point).

Violations


The ball may be advanced toward the basket by being shot, passed between players, thrown, tapped, rolled or dribbled (bouncing the ball while running).
The ball must stay within the court; the last team to touch the ball before it travels out of bounds forfeits possession. The ball is out of bounds if touches or crosses over a boundary line, or touches a player who is out of bounds. This is in contrast to other sports such as football, volleyball, and tennis (but not rugby or American football) where the ball (or player) is still considered in if any part of it is touching a boundary line.
The ball-handler may not move both feet without dribbling, an infraction known as traveling, nor may he dribble with both hands or catch the ball in between dribbles, a violation called double dribbling. A player's hand cannot be under the ball while dribbling; doing so is known as carrying the ball. A team, once having established ball control in the front half of the court, may not return the ball to the backcourt and be the first to touch it. The ball may not be kicked, nor be struck with the fist. A violation of these rules results in loss of possession, or, if committed by the defense, a reset of the shot clock (with some exceptions in the NBA).
violation, three secondsThere are limits imposed on the time taken before progressing the ball past halfway (8 seconds in FIBA and the NBA; 10 seconds in NCAA men's play and high school for both sexes, but no limit in NCAA women's play), before attempting a shot (24 seconds in FIBA and the NBA, 30 seconds in NCAA women's and Canadian Inter university Sport play for both sexes, and 35 seconds in NCAA men's play), holding the ball while closely guarded (5 seconds), and remaining in the restricted area below the foul line (the lane, or "key") (3 seconds). These rules are designed to promote more offense.
No player may touch the ball on its downward flight to the basket, unless the ball has no chance of entering the basket (goaltending). In addition, no player may touch the ball while it is on or in the basket; when any part of the ball is in the cylinder above the basket (the area extended upwards from the basket); or when the ball is outside the cylinder, if the player reaches through the basket and touches it. This violation is known as "basket interference". If a defensive player goaltends or commits basket interference, the basket is awarded and the offending team gets the ball. If a teammate of the shooter goaltends or commits interference, the basket is cancelled and play continues with the defensive team being given possession.

Equipment

The only essential equipment in a basketball game is the basketball and the court: a flat, rectangular surface with baskets at opposite ends. Competitive levels require the use of more equipment such as clocks, score sheets, scoreboard(s), alternating possession arrows, and whistle-operated stop-clock systems.

A regulation basketball court in international games is 91.9 feet long and 49.2 feet wide. In the NBA and NCAA the court is 94 feet by 50 feet. Most courts have wood flooring, usually constructed from maple planks running in the same direction as the longer court dimension. The name and logo of the home team is usually painted on or around the center circle.
The basket is a steel rim 18 inches diameter with an attached net affixed to a backboard that measures 6 feet by 3.5 feet and one basket is at each end of the court. The white outlined box on the backboard is 18 inches high and 2 feet wide. At almost all levels of competition, the top of the rim is exactly 10 feet above the court and 4 feet inside the baseline. While variation is possible in the dimensions of the court and backboard, it is considered important for the basket to be of the correct height – a rim that is off by just a few inches can have an adverse effect on shooting.
The size of the basketball is also regulated. For men, the official ball is 29.5 inches in circumference (size 7, or a "295 ball") and weighs 22 oz. If women are playing, the official basketball size is 28.5 inches in circumference (size 6, or a "285 ball") with a weight of 20 oz.

Playing regulations


Games are played in four quarters of 10 (FIBA) or 12 minutes (NBA). College games use two 20-minute halves, while high school varsity games use 8 minute quarters. 15 minutes are allowed for a half-time break under FIBA, NBA, and NCAA rules and 10 minutes in high school. periods are five minutes in length except for high school which is four minutes in length. Teams exchange baskets for the second half. The time allowed is actual playing time; the clock is stopped while the play is not active. Therefore, games generally take much longer to complete than the allotted game time, typically about two hours.
Five players from each team may be on the court at one time. Substitutions are unlimited but can only be done when play is stopped. Teams also have a coach, who oversees the development and strategies of the team, and other team personnel such as assistant coaches, managers, statisticians, doctors and trainers.
For both men's and women's teams, a standard uniform consists of a pair of shorts and a jersey with a clearly visible number, unique within the team, printed on both the front and back. Players wear high-top sneakers that provide extra ankle support. Typically, team names, players' names and, outside of North America, sponsors are printed on the uniforms.
A limited number of time-outs, clock stoppages requested by a coach (or sometimes mandated in the NBA) for a short meeting with the players, are allowed. They generally last no longer than one minute (100 seconds in the NBA) unless, for televised games, a commercial break is needed.
The game is controlled by the officials consisting of the referee (referred to as crew chief in the NBA), one or two umpires (referred to as referees in the NBA) and the table officials. For college, the NBA, and many high schools, there are a total of three referees on the court. The table officials are responsible for keeping track of each teams scoring, timekeeping, individual and team fouls, player substitutions, team possession arrow, and the shot clock.

The first basketball game

On December 29, 1891, James Naismith defined a new game using five base ideas and thirteen rules. That day, he asked his class to play a match in the Armory Street court: 9 versus 9, using a soccer ball and two peach baskets. Frank Mahan, one of his students, wasn’t so happy. He just said: "Huh. Another new game". However, Naismith was the inventor of the new game. Someone proposed to call it “Naismith Game”, but he suggested "We have a ball and a basket: why don’t we call it basket ball"? The eighteen players were: John J. Thompson, Eugene S. Libby, Edwin P. Ruggles, William R. Chase, T. Duncan Patton, Frank Mahan, Finlay G. MacDonald, William H. Davis and Lyman Archibald, who defeated George Weller, Wilbert Carey, Ernest Hildner, Raymond Kaighn, Genzabaro Ishikawa, Benjamin S. French, Franklin Barnes, George Day and Henry Gelan 1–0. The goal was scored by Chase. There were other differences between Naismith’s first idea and the game played today. The peach baskets were closed, and balls had to be retrieved manually by cutting a small hole in the bottom of the peach basket and poking the ball out using a stick. Only in 1906 were metal hoops, nets and boards introduced. Moreover, earlier the soccer ball was replaced by a Spalding ball, similar to the one used today.

Monday, November 7, 2011

The First 13 Rules of Basketball


Naismith wrote the first 13 rules of the game.
1. The ball may be thrown in any direction with one or both hands.
2. The ball may be batted in any direction with one or both hands (never with the fist).
3. A player cannot run with the ball. The player must throw it from the spot on which he catches it, allowance to                be made for a man who catches the ball when running at a good speed if he tries to stop.
4. The ball must be held in or between the hands; the arms or body must not be used for holding it.
5. No shouldering, holding, pushing, tripping, or striking in any way the person of an opponent shall be allowed;  the first infringement of this rule by any player shall count as a foul, the second shall disqualify him until the next goal is made, or, if there was evident intent to injure the person, for the whole of the game, no substitute allowed.
6. A foul is striking at the ball with the fist, violation of Rules 3, 4, and such as described in Rule 5.
7. If either side makes three consecutive fouls, it shall count a goal for the opponents (consecutive means without the opponents in the mean time making a foul).
8. A goal shall be made when the ball is thrown or batted from the grounds into the basket and stays there, providing those defending the goal do not touch or disturb the goal. If the ball rests on the edges, and the opponent moves the basket, it shall count as a goal.
9. When the ball goes out of bounds, it shall be thrown into the field of play by the person first touching it. In case of a dispute, the umpire shall throw it straight into the field. The thrower-in is allowed five seconds; if he holds it longer, it shall go to the opponent. If any side persists in delaying the game, the umpire shall call a foul on that side.
10. The umpire shall be judge of the men and shall note the fouls and notify the referee when three consecutive fouls have been made. He shall have power to disqualify men according to Rule 5.
11. The referee shall be judge of the ball and shall decide when the ball is in play, in bounds, to which side it belongs, and shall keep the time. He shall decide when a goal has been made, and keep account of the goals with any other duties that are usually performed by a referee.
12. The time shall be two 15-minute halves, with five minutes' rest between.
13. The side making the most goals in that time shall be declared the winner. In case of a draw, the game may, by agreement of the captains, be continued until another goal is made.

History of Basketball

The history of basketball starts with James Naismith.


James Naismith left many diaries and interviews that explain how and when he created basketball. Massachusetts had cold winters, and people wanted a game that could be played inside. Naismith was a Canadian teacher, born in Almonte, Ontario on the 16th of November, 1861. Naismith was an orphan from early in his life, and his uncle led him to study Hebraism and philosophy, to train to become a priest. He graduated from McGill University, Montreal, in 1887 (it was the first graduation of eleven), but at the college he discovered sports: he played in the rugby team for eight years, even when he studied at the Presbyterian College in Montreal. But he dropped out in 1890, to become a teacher at the InternationalYoung Men’s Christian Association Training School in Springfield, Massachusetts.
There, physical educators Luther Gulick and Frank Peters asked him to invent a new indoor game, which could be played during the cold winter. He also made it for a physical education class to play. He started work on it in December 1891. He wrote that he took some ideas from other sports: when he was young, he played with his friends a game called "Duck on a Rock." In this game, one boy guarded his “duck” from the stones of the others; and the fun began as the boys gathered their stray shots. It was this game that was later to play such an important part in the origin of basketball. The first game was played on December 29, 1891.